! Co LAPse KoDe

Kaleidoscope & Object Score Notation, the Next Generation

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Archives for De Pianofabriek KWP

Round-up 4 all


Did it ever occur to you to wave at a surveillance camera? Or rather, at the person who is watching you at that moment in the control room? And how would it feel if that person would wave back and you would somehow be able to see or hear that?

By using surveillance cameras and a free motion tracking software the artists of !CoLAPseKoDe explore spaces in which innocent mouvements can have consequences. Visitors are invited to move between these spaces and by doing so, play with light, image and sound. For interested people there is also a workshop module on Fri (see below).

Players: Simon Yuill, Kirsty Stansfield, An Mertens, Pierre Marchand, Matthias Koole, Lot Jansen, Dorothé Depeauw

When: From 17 till 19th May at De Pianofabriek, Rue du Fort straat 35, 1060 Brussels

Round-up presents the results of !CoLAPseKoDe, a research process about the performance aspects of the free motion tracking software objscrs by Mangrove-Tentactile and Constant vzw/asbl, with the support of De Pianofabriek Kunstenwerkplaats and the Vlaamse Gemeenschapscommissie.
The performance is part of the Open House Festival.
Picture by Bram Goots.

Special: Workshop with Pierre Marchand & Dorothé Depeauw
on Friday 18 from 14 till 18h

Motion tracking is based on the analysis of differences between images in a video input. We’ll propose an exploration of how these differences are built in OBJSCRS, then trace new paths from the video input to the actual motion tracker. We’ll build visualizations out of this data structure, whether on screen or in any other possible form.

May 3, 2012

Artefact demo: Do Clap, Ok I See / Applaus, Ok Ik Zie

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!Co LAPse KoDe is part of the Artefact exhibition on the topic of ´The Social Contract´. On a table constructed as part of the staircase furniture of ‘Connection Protocols’, a live-publication of VJ13 by Constant, An will organise a table top demonstration of objscrs in the spirit of the Pianofabriek & CCA table top experiences. Today between 17 & 19hs. Read the rest of this post

Feb 22, 2012

Friday 27th Jan 16h @ DPF: Round-up!

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We have been kindly hosted in De Pianofabriek Kunstenwerkplaats for this transdisciplinary research during 2011. This last period of residency will be celebrated by a public presentation of the results followed by a discussion & a drink. Please confirm your presence by sending a mail to an attttt constantvzw dot org.

!Co LAPse KoDe is a collaboration between Mangrove-Tentactile, Constant & De Pianofabriek KWP, with the support of de Vlaamse Gemeenschapscommissie.

Jan 13, 2012

Try-out Kinect

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We had fun trying out the Kinect in the Constant’s office, Rue du Fortstraat and De Pianofabriek. In the end we decided to stick with our classical surveillance camera for this project !CoLAPseKode. Read the rest of this post

Jun 10, 2011

Score Patio & Stage in De Pianofabriek

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With the new objects grab & anim we created the following score. It goes with a small script and is best executed it with the residents of the house.

0/ video on stage – player 1 moves inside the imagined picture of the patio – grab stage_

Read the rest of this post

Jun 10, 2011

Update manual

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The one and only manual of objscrs dated from December 2009, so with all these changes and the perspective of the public workshops in Belo Horizonte, we spent some time to update the manual.

You can find it here: http://www.objscrs.org/downloads.
It also includes info on the new settings format and some of the new objects, body_route, route, body_age, osc_in, etc.

Jun 10, 2011

GRAB! & some other new objects

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The latest experience in De Pianofabriek made us dream about capturing a videostream and play it back on the spot in a transparancy mode, something that would require a very powerful processor. Toonloop, a tool that has been very much appreciated at Constant lately (since OSP brought it back from LGM Montreal), offered the methodology for the grab and anim object.
First we grabbed manually using Alt+g and ran this script to make the grabs transparant and show them with anim-object. You need to add a transparant image in the folder where you run the script (tran.png) and indicate the prefix it has to match [-m], the degree of transparancy [-p] and the output mentioned in the load message of the anim object [-o]:
$ tranimages.py -t tran.png -m prefix_ -p 50 -o letter_

… the time Simon finished creating the grab-object! Then we forgot about it 🙂
Both objects can be combined with a metronome function. Just one click and the machine films the scene & plays it back!
What a joy!

Other objects Simon added in the Brussels’ residency were route & body_route to guide information from one precise body to different objects and osc_in.

Jun 10, 2011

Swapping between surveillance cameras

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This time in De Pianofabriek we had the permission to connect objscrs to one of the surveillance cameras in the matrix room. During the entire week we could switch permanently between the ‘stage’ and ‘the patio’, which caused a lot of confusion in our heads in the first place.

swapping & overlays

swapping between cameras & using overlays

The connection was smooth: thanks to the stageboxes DPF can beam the video stream up in less than 5 minutes. The videoswitcher that was part of their previous surveillance system (and almost ended up in the trash) found a new life:

Jun 10, 2011

jeu_des_jeux_beeld_area -> jeu_des_jeux_cour_area

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The experience of moving ‘inside’ an image changed the sense of the game in such a way that we modified the next score of the set by writing a new text that suits the event better. Whereas jeu_des_jeux_beeld_area.xml evoques some particularities of the Brussels’ fleemarket at La Place au Jeu de Balle, teh text in jeu_des_jeux_cour_area evoques a future world in which we’ll all learn to use our bodies in precise and conscious ways. And objscrs is training us for that! (with a big thanks to our mini-audience for sharing this thought). Read the rest of this post

Apr 23, 2011

jeudesjeux_beeldverhaal -> jeudesjeux_cour_beeldverhaal

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As part of the manual set of scores jeudesjeux_beeldverhaal.xml wants to illustrate the principle of triggering image and sound through the position of the body. It uses the logo in places surveiled by cameras – this is imposed by the Belgian law (img above left). The lines are filled with text about the routes people tend to take daily, depending on parameters as ‘work’, ‘weather’, ‘time’, ‘company’ etc. The text is used in following scores to play with.
We felt the need to change the image into something ‘more human’. Read the rest of this post

Apr 23, 2011